%%%% Tutorial on the basic structure of using a planar decision boundary%%%% to divide a collection of data-points into two classes. %%%% by Rajeev Raizada, Jan.2010%%%%%%%% Please mail any comments or suggestions to: raizada at cornell dot edu%%%%%%%% Probably the best way to look at this program is to read through it%%%% line by line, and paste each line into the Matlab command window%%%% in turn. That way, you can see what effect each individual command has.%%%%%%%% Alternatively, you can run the program directly by typing %%%%%%%% classification_plane_tutorial%%%%%%%% into your Matlab command window. %%%% Do not type ".m" at the end%%%% If you run the program all at once, all the Figure windows%%%% will get made at once and will be sitting on top of each other.%%%% You can move them around to see the ones that are hidden beneath.%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% Let's look at a toy example: classifying people as either %%%% sumo wrestlers or basketball players, depending on their height and weight.%%%% Let's call the x-axis height and the y-axis weightsumo_wrestlers = [ 4 8; ... 2 6; ... 2 2; ... 3 5; ... 4 7]; basketball_players = [ 3 2; ... 4 5; ... 5 3; ... 5 7; ... 3 3]; %%% Let's plot thisfigure(1);clf;set(gca,'FontSize',14);plot(sumo_wrestlers(:,1),sumo_wrestlers(:,2),'ro','LineWidth',2);hold on;plot(basketball_players(:,1),basketball_players(:,2),'bx','LineWidth',2);axis([0 6 0 10]);xlabel('Height');ylabel('Weight');legend('Sumo wrestlers','Basketball players',2); % The 2 at the end means % put the legend in top-left corner%%%% In order to be able to train a classifier on the input vectors,%%%% we need to know what the desired output categories are for each one.%%%% Let's set this to be +1 for sumo wrestlers, and -1 for basketball playersdesired_output_sumo = [ 1; ... % sumo_wrestlers = [ 4 8; ... 1; ... % 2 6; ... 1; ... % 2 2; ... 1; ... % 3 5; ... 1 ]; % 4 7]; desired_output_basketball = [ -1; ... % basketball_players = [ 3 2; ... -1; ... % 4 5; ... -1; ... % 5 3; ... -1; ... % 5 7; ... -1 ]; % 3 3 ];all_desired_output = [ desired_output_sumo; ... desired_output_basketball ];%%%%%% We want to find a linear decision boundary,%%%%%% i.e. simply a straight line, such that all the data points%%%%%% on one side of the line get classified as sumo wrestlers,%%%%%% i.e. get mapped onto the desired output of +1,%%%%%% and all the data points on the other side get classified%%%%%% as basketball players, i.e. get mapped onto the desired output of -1.%%%%%%%%%%%% The equation for a straight line has this form:%%%%%% weight_vector * data_coords - offset_from_origin = 0;%%%%%% %%%%%% We're not so interested for now in the offset_from_origin term,%%%%%% so we can get rid of that by subtracting the mean from our data,%%%%%% so that it is all centered around the origin.%%%%%% Let's stack up the sumo data on top of the bastetball players dataall_data = [ sumo_wrestlers; ... basketball_players ]; %%%%%% Now let's subtract the mean from the data, %%%%%% so that it is all centered around the origin.%%%%%% Each dimension (height and weight) has its own column.mean_column_vals = mean(all_data);%%%%%% To subtract the mean from each column in Matlab,%%%%%% we need to make a matrix full of column-mean values%%%%%% that is the same size as the whole data matrix.matrix_of_mean_vals = ones(size(all_data,1),1) * mean_column_vals;zero_meaned_data = all_data - matrix_of_mean_vals;%%%% Now, having gotten rid of that annoying offset_from_origin term,%%%% we want to find a weight vector which gives us the best solution%%%% that we can find to this equation:%%%% zero_meaned_data * weights = all_desired_output;%%%% But, there is no such perfect set of weights. %%%% We can only get a best fit, such that%%%% zero_meaned_data * weights = all_desired_output + error%%%% where the error term is as small as possible.%%%%%%%% Note that our equation %%%% zero_meaned_data * weights = all_desired_output%%%% %%%% has exactly the same form as the equation%%%% from the tutorial code in %%%% http://www.dartmouth.edu/~raj/Matlab/fMRI/design_matrix_tutorial.m%%%% which is:%%%% Design matrix * sensitivity vector = Voxel response %%%%%%%% The way we solve the equation is exactly the same, too.%%%% If we could find a matrix-inverse of the data matrix,%%%% then we could pre-multiply both sides by that inverse,%%%% and that would give us the weights:%%%%%%%% inv(zero_meaned_data) * zero_meaned_data * weights = inv(zero_meaned_data) * all_desired_output%%%% The inv(zero_meaned_data) and zero_meaned_data terms on the left%%%% would cancel each other out, and we would be left with:%%%% weights = inv(zero_meaned_data) * all_desired_output%%%%%%%% However, unfortunately there will in general not exist any%%%% matrix-inverse of the data matrix zero_meaned_data.%%%% Only square matrices have inverses, and not even all of them do.%%%% Luckily, however, we can use something that plays a similar role,%%%% called a pseudo-inverse. In Matlab, this is given by the command pinv.%%%% The pseudo-inverse won't give us a perfect solution to the equation%%%% zero_meaned_data * weights = all_desired_output%%%% but it will give us the best approximate solution, which is what we want.%%%%%%%% So, instead of %%%% weights = inv(zero_meaned_data) * all_desired_output%%%% we have this equation:weights = pinv(zero_meaned_data) * all_desired_output;%%%% Let's have a look at how these weights carve up the input space%%%% A useful Matlab command for making grids of points%%%% which span a particular 2D space is called "meshgrid"[input_space_X, input_space_Y] = meshgrid([-3:0.3:3],[-3:0.3:3]);weighted_output_Z = input_space_X*weights(1) + input_space_Y*weights(2);%%%% The weighted output gets turned into the category-decision +1%%%% if it is greater than 0, and -1 if it is less than zero.%%%% The easiest way to map positive numbers to +1%%%% and negative numbers to -1 %%%% is by first mapping them to 1 and 0%%%% by the inequality-test(weighted_output_Z>0)%%%% and then turning 1 and 0 into +1 and -1%%%% by multipling by 2 and subtracting 1.decision_output_Z = 2*(weighted_output_Z>0) - 1;figure(2);clf;hold on;surf(input_space_X,input_space_Y,decision_output_Z);%%% Let's show this decision surface in gray, from a good anglecolormap gray;caxis([-3 3]); %%% Sets white and black values to +/-3, so +/-1 are grayshading interp; %%% Makes the shading look prettiergrid on;view(-10,60);rotate3d on; %%% Make it so we can use mouse to rotate the 3d figureset(gca,'FontSize',14);title('Click and drag to rotate view');%%%% Let's plot the zero-meaned sumo and basketball data on top of this%%%% Each class has 5 members, in this case, so we'll subtract%%%% a mean-column-values matrix with 5 rows, to make the matrix sizes match.one_class_matrix_of_mean_vals = ones(5,1) * mean_column_vals;zero_meaned_sumo_wrestlers = sumo_wrestlers - one_class_matrix_of_mean_vals;zero_meaned_basketball_players = basketball_players - one_class_matrix_of_mean_vals;plot3(zero_meaned_sumo_wrestlers(:,1),zero_meaned_sumo_wrestlers(:,2), ... desired_output_sumo,'ro','LineWidth',5);hold on;plot3(zero_meaned_basketball_players(:,1),zero_meaned_basketball_players(:,2), ... desired_output_basketball,'bx','LineWidth',5,'MarkerSize',15);xlabel('Height');ylabel('Weight');zlabel('Classifier output');
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本文转自二郎三郎博客园博客,原文链接:http://www.cnblogs.com/haore147/p/3606042.html,如需转载请自行联系原作者